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مشاهدة النسخة كاملة : :: Hellbound المرحلة 1 :: تجميع نقاط الثقة



LaHiB
22-10-2010, 01:14 PM
يمكن ان نعتبر جزيرة Hellbound زنزانة كبيرة متعددة الغرف (المنجم ، المعبد القديم...الخ) تصبح متاحة الواحدة تلو الأخرى للاعبين وفقا لعدد "نقاط الثقة" الموجودة في السرفر, حيث يعتبر جميع اللاعبين كشخص واحد, و كل شخص يمكن أن يساهم بنقاط الثقة التي تضاف للسرفر.

http://images.elliebelly.net/uploads/hellboundmapsmall.jpg

المرحلة 1 من Hellbound :
تفتح هذه المرحله عند بلوغ اول لاعب اللفل 78 عندها يمكن اخذ مهمة "الدخول إلى Hellbound" ، من Casian المتواجد في الأراضي البور ، وعند اتمام المهمة يمكن الدخول للجزيره و عمومـًا مكان النزول على الجزيرة يسمى ب"منطقة الميناء" .

http://images.elliebelly.net/uploads/harborarea3.jpg

ملاحظة بااالغة الاهمية >< :
لا تقتل السكان الأصليين !!!! الي شبه البشر الظاهرين في الصورة ادناه ، (مسحور الأصليين) لانو لما تقتل السكان الاصليين ينقص 10 نقطة ثقة ><.

http://images.elliebelly.net/uploads/harborarea4small.jpg

في المرحلة 1 على اللاعبين قتل الوحوش في منطقة الميناء كل وحش يزيد نقطة ثقة للسرفر وطبعـًا مع مراعاة عدم قتل البشريين (السكان الاصليين) ><

http://images.elliebelly.net/uploads/harborarea2small.jpg

و إذا كنت حاسس نفسك قوي ^^ ، يمكنك الانتقال إلى المكان الموضح بالصورة ، الى الجنوب الغربي من منطقة الميناء ، الوحوش هناك تديك 3 نقط ثقه .

http://images.elliebelly.net/uploads/harborarea5small.jpg

عندما تقتل الوحوش سوف تحصل أحيانا على ما يسمى ب "شارة Darion "

http://images.elliebelly.net/uploads/harborarea9.jpg

كل ما جمعت كمية من الشارات روح سلمها للشخص الي قرب البحيره اسمه "كيف" لانو كل شارة تسلمها تزيد 10 نقط ثقة للسرفر.

http://img505.imageshack.us/img505/5457/nativevillage8.jpg

الهدف من المرحله 1 هو تجميع نقاط الثفة ولما يوصل عدد نقاط الثقة ل 300.000 نقطة نقدر نمر للمرحلة 2 بإذن الله.

المصدر: هنا (http://v3.elliebelly.net/index.php?option=com_kunena&Itemid=55&func=view&catid=17&id=11964)

LaHiB
22-10-2010, 01:18 PM
السلام عليكم جميعـًا
حبيت ابارك لكم لان السرفر حاليـًا مر الى المرحلة 2
وان شاء الله انزل الموضوع الخاص بالمرحلة 2

الموضوع مترجم يعني يمكن فيه اخطاء ^^"

Minako
27-10-2010, 11:21 AM
للاسف فقط صورة وحدة ضاهرة أما باقي الصور لم تضهر ياريت لو تعدل الصور

تحياتي موضوعـ جميلـ

JERRY
08-12-2010, 03:14 PM
تسلمـ,,آخوي ع الشرح الرآئع ,, ^^

The KiNg2
10-12-2010, 11:15 PM
مشـــــكور
ما قصرت

ريو جيني
06-01-2011, 01:26 AM
شكرا جزيلا

myth2
07-01-2011, 08:16 PM
موضوع متعوب عليه ^_^

لاتحرمنا من ابداعاتك *_^

o0OTO0o
12-03-2011, 03:27 PM
موضوع مهم و حلو لكن ما هي المرحلة الحالية و كم باقي نقاط عليه

Mr.D.Ace
12-03-2011, 05:03 PM
موضوع مهم و حلو لكن ما هي المرحلة الحالية و كم باقي نقاط عليه

لفل 5 بالنسبه للنقاط مااعرف

zeta060
12-03-2011, 06:25 PM
احنا في المرحله 6 >< في مهمه بس معطلنا ماده مو قادرين نجيبها مفروض الكل يساعد لنجيبها

zeta060
12-03-2011, 06:29 PM
لا في المرحله 5 انا غلطان وما قدرت اعدل مشاركتي السابقه شكله في خلل في المنتدى
><

(HALAK)
04-06-2011, 07:36 PM
مشكووووووووووووور

shomos
04-06-2011, 09:12 PM
هذا شرح مرحلة 5 و 6 بس انجليزي ترجم اذا استطعت نستفيد جميعا
Stage 5 :

Rescuing Quarry Slaves

By now you have gained enough trust for the natives to give you a serious job. When you talk to Tailor Buron in the main building of the Native Village, he will tell you that the fight to free the Quarry Slaves is about to begin. This means that you have entered Stage 5 of opening up Hellbound.

Then talk to Solomon in the same building; he will tell you to go see Jude at the Caravan Encampment.

Talk to Caravaner Jude, and he'll tell you to save the Caravan members who have to work as Darion's slaves in the Hellbound Quarry.
http://img7.imageshack.us/img7/2015/hellboundquarry1small.jpg


You should first get rid of the lvl 84 guards near a group of slaves. This includes the [Quarry Foremen], who will Root any attacker, the [Patrolmen], who use Sonic Storm, and the [Supervisors], who use close-distance physical attacks to finish the attackers off.

http://img190.imageshack.us/img190/3341/hellboundquarry2.jpg


After you have killed the guards, talk to the Slaves and tell them to follow you. They will do so.

http://img194.imageshack.us/img194/7705/xhellboundstage5quarrys.jpg

Bring the Slaves to the end of the Quarry. There will be a small mountain road that connects to the Caravan Encampment in the Sand Swept Dunes. This is the fastest way to lead them out.

http://img7.imageshack.us/img7/7705/xhellboundstage5quarrys.jpg

At the southern end of the road, you will see a targetable stone pillar. At this point, the Slaves are safe. Sometimes they will even leave a bit of material for you on the ground to express their gratitude.


Important:
When saving the Quarry Slaves, watch out for the overseers. As soon as they see an escaping Slave, they will imediately rush up and kill him without remorse. Each dead slave will decrease the trust level on your server by 10 points, and they can die in one hit.

http://img199.imageshack.us/img199/7705/xhellboundstage5quarrys.jpg


Hunting the Boss:
In a hidden corner of the Native Village you can find a Hellbound Traitor. If you give him 10 Marks of Betrayal, he will open a door in one of the houses for you and you will have the chance to kill Resistance Fighter General [Leodas], a lvl 86 Raid Boss with 922,749 HP.



You will earn the recognition of the Steel Citadel. However, your trust level with the Resistance Movement will go down. Apart from S-Grade Armor Enchantment Scrolls, Leodas has no special drops, so think twice whether the exp of a Boss Raid is really worth it at this point in the process of opening up Hellbound.

shomos
04-06-2011, 09:20 PM
Stage 6 :

Battle for the Enchanted Megaliths

When stage 6 in the process of opening up Hellbound has been reached, the NPCs in the main building of the Native Village will tell you about changes at the Enchanted Megaliths.

http://img527.imageshack.us/img527/5616/nativevillage1.jpg

Kief will report abnormalities at the Enchanted Megaliths and Tailor Buron will tell you that Darion's forces are weakened but seemed to use everything they have to defend Enchanted Megaliths. He suspects that there's something important hidden at the area.



If you go to the Enchanted Megaliths north of the village, you will see that there have indeed more monsters appeared at the place. But now the united front of the natives, the "newcomers" and the Caravan is strong enough to attempt an attack on the Enchanted Megaliths.

http://img525.imageshack.us/img525/4449/xhellboundstage6naiafai.jpg


Naia's Defender [Hellinark] is a lvl 84 Raid Boss, he is aggressive, has 1,061,953 HP and can stun you. It's not easy to kill him, but if you succeeed in defeating him, this will give you a considerable amount of trust points.

http://img26.imageshack.us/img26/8098/xhellboundstage6hellinaz.jpg



Hellinark can use his magical powers to summon [Naia Failans], cactus-like crystalline beings who are usually passive but can cast debuffs on anybody whom they feel is threatening them and their master
Apart from that, Hellinark has a great number of [Failan's Guards] and [Arcane Guardians] at his disposal. Failan's Guards are passive, i.e. hard to pull away from dangerous company. But with "only" 17,290 HP they can be considered as light-weight boys on Hellbound. Both Failan's Guards and Arcane Guardians are spoiling EWS scrolls, so if you have a Bounty Hunter or a Fortune Seeker they might almost be worth killing, not only for trust points but also for real profit.

http://img245.imageshack.us/img245/386/xhellboundstage6failans.jpg

But be careful when killing the guards. Everything at the Enchanted Megaliths is extremely social and you might easily end up in a situation like this:

http://img245.imageshack.us/img245/7042/xhellboundstage6manygua.jpg

Boss Hunt:
Like at [Stage 5] you can talk to the Hellbound Traitor at the Native Village. Give him 10 Marks of Betrayal, and you will have a chance to kill Resistance Fighter General [Leodas]. Again you will gain recognition from Steel Citadel but will also lose trust points. And keep in mind that Leodas is extremely resistant to pole arms (special thanks to Nuku for the tip). If you have an alternative, bringing a different weapon would be wise.


Once the Enchanted Megaliths are taken, the invisible barrier isolating the Battered Lands will fall and the Chimeras living there can be hunted.

kadia
04-06-2011, 09:39 PM
هذا شرح مرحلة 5 و 6 بس انجليزي ترجم اذا استطعت نستفيد جميعا
Stage 5 :

Rescuing Quarry Slaves

By now you have gained enough trust for the natives to give you a serious job. When you talk to Tailor Buron in the main building of the Native Village, he will tell you that the fight to free the Quarry Slaves is about to begin. This means that you have entered Stage 5 of opening up Hellbound.

Then talk to Solomon in the same building; he will tell you to go see Jude at the Caravan Encampment.

Talk to Caravaner Jude, and he'll tell you to save the Caravan members who have to work as Darion's slaves in the Hellbound Quarry.
http://img7.imageshack.us/img7/2015/hellboundquarry1small.jpg


You should first get rid of the lvl 84 guards near a group of slaves. This includes the [Quarry Foremen], who will Root any attacker, the [Patrolmen], who use Sonic Storm, and the [Supervisors], who use close-distance physical attacks to finish the attackers off.

http://img190.imageshack.us/img190/3341/hellboundquarry2.jpg


After you have killed the guards, talk to the Slaves and tell them to follow you. They will do so.

http://img194.imageshack.us/img194/7705/xhellboundstage5quarrys.jpg

Bring the Slaves to the end of the Quarry. There will be a small mountain road that connects to the Caravan Encampment in the Sand Swept Dunes. This is the fastest way to lead them out.

http://img7.imageshack.us/img7/7705/xhellboundstage5quarrys.jpg

At the southern end of the road, you will see a targetable stone pillar. At this point, the Slaves are safe. Sometimes they will even leave a bit of material for you on the ground to express their gratitude.


Important:
When saving the Quarry Slaves, watch out for the overseers. As soon as they see an escaping Slave, they will imediately rush up and kill him without remorse. Each dead slave will decrease the trust level on your server by 10 points, and they can die in one hit.

http://img199.imageshack.us/img199/7705/xhellboundstage5quarrys.jpg


Hunting the Boss:
In a hidden corner of the Native Village you can find a Hellbound Traitor. If you give him 10 Marks of Betrayal, he will open a door in one of the houses for you and you will have the chance to kill Resistance Fighter General [Leodas], a lvl 86 Raid Boss with 922,749 HP.



You will earn the recognition of the Steel Citadel. However, your trust level with the Resistance Movement will go down. Apart from S-Grade Armor Enchantment Scrolls, Leodas has no special drops, so think twice whether the exp of a Boss Raid is really worth it at this point in the process of opening up Hellbound.

http://zm-online.net/vb/showthread.php?t=22161