Egyptian
02-05-2007, 04:49 AM
المشكلة يا جماعة انى بالانجليزى و مفيش وقت اترجمة
على العموم هو اهوة و نبقى نترجمة مع بعض
Basic
Other Ctrl - Responsible for saving(.Save.) or loading(.Read.) past configurations.
Saving Characters Profiles. (.Save.)
By default, eL2Walker will create a profile of your current character in play. For example, If I had a character named "Wizzy1" and I entered the world, I would find "Wizzy1.INI" in the .Save. list... Lets say you made a change to Wizzy1's settings in eL2Walker, it will not save automatically. You must save by selecting "Wizzy1.INI" in the .Save. list, then click .Save.
Opening Characters Profiles. (.Read.)
Lets say I quit Lineage 2 and re-entered with Wizzy1, no profiles would be selected by default... All I would need to do is find Wizzy.INI in the .Read. list, then click .Read.
Starting Combat (.START/.STOP Combat.)
This is a toggle button, once it says ".STOP Combat." it is currently running. When this says .START Combat. your character will not engage in combat... The End key on your keyboard can quickly toggle this without having to press the home key first.
Automated Tasks (.START/.STOP/.Stop Auto Fun.)
This is also a toggle button, it is responsible for auto fishing, auto buffing, and most importantly moving in a radius and following PathPoints. I'm guessing when it says ".Stop Auto Fun." in lower case letters-it's reminding you have not saved since altering settings. The Insert key on your keyboard can quickly toggle this without having to press the home key first.
Force Exit (Ctrl+Q)
It closes Lineage2 without a prompt. The quick keys for this is: (Ctrl+Q).. If you use this, it will pause about 10-15 seconds then the server will notice you are no longer there, and log you out-in battle or not. If you have alot of health... THIS IS YOUR FRIEND!
Basic Options - Sets Logout/Login times, autoFishing, autoDelevel, autoMakeitem...
Heal Options - Tells character when to sit/stand, what time to use healing pots, cure abnormities.
Sit
This handy feature means when the health/MP of your character falls beneath this __% it will sit. (/sit command) If you set the % too low, you run a high risk of killing your character. If you do have it around 40% make sure you have healing potions to back it up. If you are a mystic make sure to sit around 20% MP any lower and you run a risk of depleting your MP while in battle from -- (more than one mob, and healing yourself)
Stand
Tells the character to stand at a certain point. If you are dependent of MP check the box next to MP in the stand section. Set HP to 99% Set MP to 100%. Oce they have reached that % they will stand up and continue combat automatically.
HP|MP Protect
Usefull tool If you got money, and you dont want to spend time sitting. At higher levels you should Always have healing potion, and this checked. If there are alot of assissting monsters nearby, set it 20% lower than your sit %(NO LOWER THAN 30%). I set the time to reuse to 14 seconds, since a normal healing potion lasts 15 seconds. Also make sure use in combat is checked.
Lets say you have several kinds of healing potions, you can manually enter it in at a certain % just like the one above. Make sure to uncheck "Use pots." if this one is checked.
Abnormity Buffs
Self explanatory... Make sure your antidote you carry cures the level of poison, otherwise you will use your antidote over and over.... Using up all your antidotes.
Buffs - Self buffs ONLY
Buff Skills
This section of buffing only counts to yourself. Just like the example above, If I want Battle Roar to be one of my automated buffs I do the following. Check Buff skill1, Select the skill you wish to use in the list (will be different depending on classes)
Auto Detect
Detects if buff is still enabled, If not, it casts the selected spell/ability.
In Fight
If checked, it will use selected skill while in battle.
Delay
If auto detect is unchecked, it will use the skill at a specific time. The delay is in seconds... (Sorry, I'm not counting for you)
MP
If MP is lower than this amount, It will refuse to cast. This is in amount, not %.
Other Heal - Seeding, Soul Crystal, Auto Sweep.
Combat
Pathing - Don't copy these numbers, they are just examples for the text below.
Rand
Never set it on this setting, this means it will attack the closest mob. So, there is no restrictions, nor any guidelines.
Combat Begin Point Is Center Point
Not as bad as Rand, but it will search for a monster within the radius. On this screen capture the distance is 1500. I would not recemmend this setting. (about 2x the range of wind blast)
Center Point
Great setting if you want to stay in a certain place. Will only target mobs INSIDE the center point. To find your current position, click .Cur. or enter it in manually with the /loc command. Then enter how far you wish to go from the center point in the radius. If you use this setting, set it to 5000, Any further than that and you wont be able to target a monster on the otherside.
Range
This is for advanced users, mostly for people who leave it on over night. You need to have 3 or more points, whatever is inside those points, you will target, anything outside of those points-you will not target. (good for non round enclosed rooms)
Pathpoint
Best setting for all users, who hunt outside. It will create waypoints for your character to follow. If a monster is in range of the point, It will attack it. If not, it will search for another inside the point, if fails-It continues to the next PathPoint.
Z Limit
Geometry caught up to you? If you don't remember, or don't know it means Up or Down. Z Limit tells the character not to attack anything thats Above or below its current Z. (good if you are hunting in cliff-side areas)
Close PathPoint(Round)
You have a choice of having your Pathpoints squarish or spherish... Since being stuck in a corner is a bad thing, you may want this checked. I'd recommend it.
No Mons, Move With PathPoint
If it can't find any monsters in the current pathpoint, it will automatically move to the next one. I'd recommend this checked.
Sleep
Just like siting, If it can't find any monsters in the Pathpoint, it will sit. Soon as one respawns-It will stand. You can set it to a specific @@@@@@@@, by checking sleep point, and adding the point, by clicking .Cur.... Not recommended. Why you say? It looks very obvious if another player is watching you.
Not Attack Mon Out Of Range
Meaning if you arn't in range of your attack, it will not target. Keep this unchecked unless you have 10,000 PathPoints with different values. 1,000 If your a ranged attacker. Because monsters don't spawn in the same @@@@@@@@ everytime.
Adding PathPoints
When you found the @@@@@@@@ you wish to bot, click .CurPos.. Radii(Radius) will be left blank, if you are non-ranged set the radius to 2500. Ranged to 3000. Then click .Add... Your character will go through the PathPoints top to bottom, then jumps back to the top. So make sure you have a route back to Point #1 (dont have to worry about that in a open area.) If you want to see the area the PathPoints cover, click on map. The range will be outlined in red. Bold red means that is your current PathPoint you are seaching for monsters in.
Adding Ranges
Think about 4 points on a average square, everything inside that square is the area you will attack, and those 4 points would be the range amounts. Everything outside of the area will be ignored. The radii(Radius) amount is irelevant, this amount does not do anything as far as I can see-so leave it blank(please correct me if I'm wrong). But remember, Its PathPoints OR Ranges-having range amounts will nullify Pathpoints.
Pets Setting
على العموم هو اهوة و نبقى نترجمة مع بعض
Basic
Other Ctrl - Responsible for saving(.Save.) or loading(.Read.) past configurations.
Saving Characters Profiles. (.Save.)
By default, eL2Walker will create a profile of your current character in play. For example, If I had a character named "Wizzy1" and I entered the world, I would find "Wizzy1.INI" in the .Save. list... Lets say you made a change to Wizzy1's settings in eL2Walker, it will not save automatically. You must save by selecting "Wizzy1.INI" in the .Save. list, then click .Save.
Opening Characters Profiles. (.Read.)
Lets say I quit Lineage 2 and re-entered with Wizzy1, no profiles would be selected by default... All I would need to do is find Wizzy.INI in the .Read. list, then click .Read.
Starting Combat (.START/.STOP Combat.)
This is a toggle button, once it says ".STOP Combat." it is currently running. When this says .START Combat. your character will not engage in combat... The End key on your keyboard can quickly toggle this without having to press the home key first.
Automated Tasks (.START/.STOP/.Stop Auto Fun.)
This is also a toggle button, it is responsible for auto fishing, auto buffing, and most importantly moving in a radius and following PathPoints. I'm guessing when it says ".Stop Auto Fun." in lower case letters-it's reminding you have not saved since altering settings. The Insert key on your keyboard can quickly toggle this without having to press the home key first.
Force Exit (Ctrl+Q)
It closes Lineage2 without a prompt. The quick keys for this is: (Ctrl+Q).. If you use this, it will pause about 10-15 seconds then the server will notice you are no longer there, and log you out-in battle or not. If you have alot of health... THIS IS YOUR FRIEND!
Basic Options - Sets Logout/Login times, autoFishing, autoDelevel, autoMakeitem...
Heal Options - Tells character when to sit/stand, what time to use healing pots, cure abnormities.
Sit
This handy feature means when the health/MP of your character falls beneath this __% it will sit. (/sit command) If you set the % too low, you run a high risk of killing your character. If you do have it around 40% make sure you have healing potions to back it up. If you are a mystic make sure to sit around 20% MP any lower and you run a risk of depleting your MP while in battle from -- (more than one mob, and healing yourself)
Stand
Tells the character to stand at a certain point. If you are dependent of MP check the box next to MP in the stand section. Set HP to 99% Set MP to 100%. Oce they have reached that % they will stand up and continue combat automatically.
HP|MP Protect
Usefull tool If you got money, and you dont want to spend time sitting. At higher levels you should Always have healing potion, and this checked. If there are alot of assissting monsters nearby, set it 20% lower than your sit %(NO LOWER THAN 30%). I set the time to reuse to 14 seconds, since a normal healing potion lasts 15 seconds. Also make sure use in combat is checked.
Lets say you have several kinds of healing potions, you can manually enter it in at a certain % just like the one above. Make sure to uncheck "Use pots." if this one is checked.
Abnormity Buffs
Self explanatory... Make sure your antidote you carry cures the level of poison, otherwise you will use your antidote over and over.... Using up all your antidotes.
Buffs - Self buffs ONLY
Buff Skills
This section of buffing only counts to yourself. Just like the example above, If I want Battle Roar to be one of my automated buffs I do the following. Check Buff skill1, Select the skill you wish to use in the list (will be different depending on classes)
Auto Detect
Detects if buff is still enabled, If not, it casts the selected spell/ability.
In Fight
If checked, it will use selected skill while in battle.
Delay
If auto detect is unchecked, it will use the skill at a specific time. The delay is in seconds... (Sorry, I'm not counting for you)
MP
If MP is lower than this amount, It will refuse to cast. This is in amount, not %.
Other Heal - Seeding, Soul Crystal, Auto Sweep.
Combat
Pathing - Don't copy these numbers, they are just examples for the text below.
Rand
Never set it on this setting, this means it will attack the closest mob. So, there is no restrictions, nor any guidelines.
Combat Begin Point Is Center Point
Not as bad as Rand, but it will search for a monster within the radius. On this screen capture the distance is 1500. I would not recemmend this setting. (about 2x the range of wind blast)
Center Point
Great setting if you want to stay in a certain place. Will only target mobs INSIDE the center point. To find your current position, click .Cur. or enter it in manually with the /loc command. Then enter how far you wish to go from the center point in the radius. If you use this setting, set it to 5000, Any further than that and you wont be able to target a monster on the otherside.
Range
This is for advanced users, mostly for people who leave it on over night. You need to have 3 or more points, whatever is inside those points, you will target, anything outside of those points-you will not target. (good for non round enclosed rooms)
Pathpoint
Best setting for all users, who hunt outside. It will create waypoints for your character to follow. If a monster is in range of the point, It will attack it. If not, it will search for another inside the point, if fails-It continues to the next PathPoint.
Z Limit
Geometry caught up to you? If you don't remember, or don't know it means Up or Down. Z Limit tells the character not to attack anything thats Above or below its current Z. (good if you are hunting in cliff-side areas)
Close PathPoint(Round)
You have a choice of having your Pathpoints squarish or spherish... Since being stuck in a corner is a bad thing, you may want this checked. I'd recommend it.
No Mons, Move With PathPoint
If it can't find any monsters in the current pathpoint, it will automatically move to the next one. I'd recommend this checked.
Sleep
Just like siting, If it can't find any monsters in the Pathpoint, it will sit. Soon as one respawns-It will stand. You can set it to a specific @@@@@@@@, by checking sleep point, and adding the point, by clicking .Cur.... Not recommended. Why you say? It looks very obvious if another player is watching you.
Not Attack Mon Out Of Range
Meaning if you arn't in range of your attack, it will not target. Keep this unchecked unless you have 10,000 PathPoints with different values. 1,000 If your a ranged attacker. Because monsters don't spawn in the same @@@@@@@@ everytime.
Adding PathPoints
When you found the @@@@@@@@ you wish to bot, click .CurPos.. Radii(Radius) will be left blank, if you are non-ranged set the radius to 2500. Ranged to 3000. Then click .Add... Your character will go through the PathPoints top to bottom, then jumps back to the top. So make sure you have a route back to Point #1 (dont have to worry about that in a open area.) If you want to see the area the PathPoints cover, click on map. The range will be outlined in red. Bold red means that is your current PathPoint you are seaching for monsters in.
Adding Ranges
Think about 4 points on a average square, everything inside that square is the area you will attack, and those 4 points would be the range amounts. Everything outside of the area will be ignored. The radii(Radius) amount is irelevant, this amount does not do anything as far as I can see-so leave it blank(please correct me if I'm wrong). But remember, Its PathPoints OR Ranges-having range amounts will nullify Pathpoints.
Pets Setting